Slow but steady progress
Snakerunner » Devlog
Hello World,
I thought I'd best post here and wish you all a Happy New Year!
I've been busy with Blender the last few days, although what with the festive season, I've not managed to get as far ahead as I'd like to have done.
Above is a render from Blender showing the new Snakerunner hangar. I'm not entirely convinced that I like all the textures and I still need to finish a couple of bits of wall furniture; but its looking a lot better than the previous version did!
I also need to finalise the choices of textures, before somehow combining them all into a single UV mapped texture (Fun times)
I'll post more here when I have done :)
=PRoF=
Snakerunner
It's Snake, in 3D, with a spaceship!
Status | In development |
Author | Warriors of the Cucumber |
Genre | Action |
More posts
- Slightly later than planned...Oct 06, 2018
- Innerwalls and sick days...Sep 08, 2018
- It's all starting to take shape...Aug 24, 2018
- Another milestone passed...Aug 10, 2018
- 49 Days Later...Jul 28, 2018
- Not a good week...Jun 08, 2018
- A quick updateMay 25, 2018
- Improving the graphics...Apr 28, 2018
- Putting it all together!Feb 23, 2018
- On to the next bit...Jan 20, 2018
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